Engineering Challenge — Networked

So, the basic idea for a contest with Engineering Challenge is to have the student teams working at computers with software to create robot AIs. These computers act as clients to a central server which displays results and matches between the AIs. This is the core of the competition.

This networked setup can also be used during the training/warmup session. Each client has a number of simple directions and scenarios built in that it auto grades. As students complete the automatic training, a status message is sent to a different server that allows the facilitators to see which students are behind and need help.

These scenarios are built in a constructivist manner to guide the students through all the features necessary for the competition.

Before the students begin, they input their names, team name, school and possibly seating position so that this information shows up in the necessary displays.

This is more complicated, but it should make running the contest a snap.

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