Antipathy Redux
I’m getting an itch to work on Antipathy.
This time, I’m using a slightly different strategy:
- PyMunk for collision detection
- cocos2d or grease for the game framework (pyglet for graphics)
- Twisted (of course) for networking/eventing
- Humane interface (with zooming) as much as possible!
Besides that I’m trying to simplify the game design and development. I just want some graphics, then networking and then go from there.
Until then, though, I’ll be running through tutorials over and over and over again.