Antipathy Redux

I’m getting an itch to work on Antipathy.

This time, I’m using a slightly different strategy:

  • PyMunk for collision detection
  • cocos2d or grease for the game framework (pyglet for graphics)
  • Twisted (of course) for networking/eventing
  • Humane interface (with zooming) as much as possible!

Besides that I’m trying to simplify the game design and development. I just want some graphics, then networking and then go from there.

Until then, though, I’ll be running through tutorials over and over and over again.

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